Hi all As homebrew DS applications start to appear everywhere I am more and more interested into trying this out. My problem is that I don't really know where to start even after quite some research on wiki pages and on coder's blogs. I don't plan to try and code anything myself, but I have seen many projects I would love…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
Hi folks I'm new to the forums and i thought i'd share this recently finished project of mine :smile: I'd be glad to hear you guys criticize and tell me what i could've done better etc. Thank you in advance.
http://www.gamedaily.com/games/world-of-warcraft/pc/game-news/warcraft-movie-in-development/2475/23542/ No seriously it looks like its actually on this time and it looks like Sam Rami is directing.
Are you asking between programming and art?? Why not combine the two disciplines and get into tech art. I suggest taking a look see through the coding and scripting forum on here. Also find the thread, Tech Artist what are you working on. See if those things interest you. Also throw up a link or two to show us some…