Today I was able to download the launcher, after having problems logging in. However the launcher didn't work either. I am excited to try it out though, some of the new features are promising, are there any online documentation or videos on the new features?
My SL name is Ysg Leviathan and I log in many once every 2 years to see how everyone's doing and maybe fly around to see if I discover any cool builds which are few and far between nowadays.
Had to log in for the first time in years for this! I can confirm this is very much my old modular environments but on steroids and applied on every level across an entire game. The whole game was built by 4 artists including techart, and with zero concept art.
Hi, I made this catapult and now I need to make a rig and animate it. The problem is, I have no idea how to rig the rope. I found this on youtube, its exactly what I want, but there is no info on how he/she did it. I need to figure out how to roll the rope on the log.
So im watching Virtuosic model right now while playing gears, and thought to myself, wouldnt it be cool if polycount had its own livestream. its really cool to watch people model, and if anyone could just log in and have a go, people could just..i dunno.. watch. i think it would be pretty interesting.
Pitch - Log Line: Robin's decrepit loft is riddled with drug paraphernalia and assortments of stolen goods stacked around the walls. At the far end of the dim gloomy window lit room, a burst of light through the curtain highlights a large antique Throne with the name 'Robin Hoodlum' etched into one of the finely crafted…
I was waiting to reset the Spam flag until the OP returned, to keep the context, but they haven't logged in since they made the original post. So I'm removing the flag now. If anyone has any questions, feel free to message me any time.
I've logged quite a bit of time in CoH2 and part of the charm for me is the historical accuracy of the locations, units and vehicles. With that in mind I'll be overhauling the existing textures with camouflage patterns, logical and accurate wear/rust, and adding in smaller details where applicable. 15 skins in 18 days is…
Decided to start up this thread to log my progress. It will be a mix of 3d and 2d work. Feel free to comment/critique. First post! My first recorded sculpt in Zbrush ~20 mins [ame=" https://www.youtube.com/watch?v=eDq1wPZ55Us"]ZBrush - Speedsculpt #1 - YouTube[/ame] and a ref sketch I did recently.
In your screenshot, the max render time is set to 10s, that's probably why your GPU goes back to 0, but you got 114 iterations in 10s, so the GPU is definitely used. For the larger scene it's hard to say without seeing a log file.