Attachment not found. Hey, I am working on a Unity art package and wanted to share my progress so far with you guys to get some feedback and improve the final product. The asset as you can see is a Mechanoid, I created it in 3D Studio Max then Zbrushed it and used Quixel suite's 'Ddo' and 'Ndo' to texture it using…
Huge per-vertex operations are typically slow when going with just maya.cmds and pymel due to the nature of the programming language (Python). What I would suggest is to use the Maya API instead. Easiest stepping-stone into that would be the Python bindings (OpenMaya). Create a vertex iterator (MItMeshVertex class) and…
@Hyp3rCub3 this is untested, but if you change that script from @kritskiy to have vertical movement and vertical canvas resizing, it should be this: Edit: in case it's not clear how to use it: you copy and paste this into a notepad app, save as a .JSX file, then on Photoshop go to File > Scripts > Browse and look for that…
The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
I made a little demonstration video about micropolygons for people who don't understand it yet. I see a lof of "pseudovolumetric" and "voxel" and "claylike" here. And actually it isn't really like that. I had to skip one step because I didn't know how to do it, but this doesn't really change the outcome. My one has some…
Greebles for the sake of greebles, nowhere for the eye to rest. No functionality for that giant glass chest. Those would be my thoughts. Fictional spaceship design is about three things: 1) Silhouette. Your ship should have an angle(s) that it's immediately readable from. Eric's pieces start with the silhouette and go in…
Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
Steps to our full Alpha Build Dev Update #21 Over this week we worked to border up the remaining assets that needed adjustment, adjusted across the board to ensure all the various systems were ready for a huge alpha its the final stretch towards our alpha build, fixed and ready to go. We set various small quotas meetings…
I currently attend a university for Computer Science. It might be different for a game art program but I have so little free time for doing game art that I'm about to just give up on it. For my own schedule (I commute), I take a two hour train ride at 9 AM, go to classes until 6:30 PM, wait for the 7 PM train, take another…
hi all... i was also having this prob before..plug in and out more than 100 times n it would not work, but finally found a solution fr here http://social.answers.microsoft.com/Forums/en/w7hardware/thread/83ca5be3-b14f-40f0-9c98-e9f8af600e92 " It's definitely the new driver but I did notice that it works fine once its…