TOXIC SPACE is base on landfills from different toxic planets. The inspiration is taken from environments that were used in Sci-Fi art from the 70s and 80s. The main goals is to produce a skin with a combination of an organic and inorganic thing / creature. SMALL MOODBOARD __…
Hey everyone. I'm in a bit of a bind here and said bind is attempting to make a spiral in Maya as easy as it's done in Blender (and I'm not much of a Blender user). What I'm trying to do is make an ice cream come like the kind you'd get from a McDonald's. The following Blender tutorial models this pretty easily but Maya's…
http://www.imdb.com/news/ni1399369/ Kinda of a suprize to me... although Spider-man 3 sucked, I was sort of looking forward to see what the 4th one might bring... oh well..
Hello guys, A programmer folk here at the studio made a very useful standalone app for spritesheet preview. I think is worth sharing http://kleber-swf.blogspot.com.br/p/spritesheet-preview.html :thumbup:
Hey guys, I have an issue about how to create sparkling light effects in 3ds Max. If possible with mentalRay or Scanline, no VRay. Here is the concept with the effect I am trying to achieve: So it is supposed to represent a flickering, living light. Like from a willow wisp. Is that possible with lights? Or would you use…
Hi there! This is my first post here in the polycount forum but I've been following and going through this site for quite a long time now :) Anyway, I'm running into a Normal Map problem. The normals are all facing the proper direction but somehow I'm getting this weird problem whenever I set the normal to tangent space…
wanted to share an iphone game I'm making all by myself you can follow me on twitter for the latest updates on development @doriguzzistudio what you guys think so far? I'm using udk for it
Revisiting some and building a couple of new assets to breakup the geometry a little more. Originally built to be really low poly, but still needs work.
Hi guys, I'm a bit worried about my speed in completing assets/objects, comparatively the high poly side doesn't seem to be a problem but the rest is long winded. For example this generator has taken around a week and a half everyday for a few hours, I'm almost finished baking out all the bits and so haven't touched on…