Hi! Based on this example, I think it should be fairly easy to trace its shapes with primitives in a modeling application. Doing this a few times, you might get more proficient with the application and do certain subjects there. Cleaner topology will certainly make UV-unwrapping more pleasant. Out of curiosity, how are you…
Hey All! I've seen amazing pixel art here, especially love the demake dump. I'm the developer of the new game Retro City Rampage. We're running the first of many fan art contests to come. The task: To draw the PLAYER carjacking a flaming DLX-88 sportscar with his sweet light gun! You can add anything else to the scene you…
Hi guys wanted to share some new fan art animations i made from Sword Art Online 2. Hope you like them! also any feedback would be super! (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧ [vv]134588897[/vv] [sketchfab]b1b63da9a2214bba85f384beabaabb33[/sketchfab]
My best wishes for her and her family. BTW, for me, it's incredible to see this kind of things happening, because they would not need to ask for funds in my country (sanity it's free), and we have insurances aswell.
I’ll be sticking to the fighting game genre, drawing from
Battle Arena Toshinden 2. Toshinden and Toshinden 2 were some of the first 3d
fighting games I remember playing and enjoying…and especially liked seeing all
the character illustrations in magazines, with Tracy being the standout. image source:…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
Thanks Asher for the feedback :) I removed the skill levels in the cv. It just felt more "wrong" than anything in the end as we all discussed :p I was thinking the same with the portfolio link, I just thought also that it could feel "inconsistent" in structure if I did that, but it could be better though. Will try and see…
Oh yeah, I’m not a fan of windows. I don’t really think people love windows. They have to use it because there’s no real other options without big compromises. I have a MacBook Pro but I used it for everything personal files, although it actually does a decent job of Blender, Maya, Zbrush and Unreal Engine. But I have a…