Hey everyone. New to 3D modelling but need it since 3D printing is the best option for my next project. So I have two problems. The first one is I want to make that red rectangle and pink circle hollow (a hole) and I also want to center everything in the middle of the main circle (largest one). I have attached the file so…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
In Max you have to select polygons->face constraint->loop regularizer script->profit.In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy.This tip is legit, but too many clicks and actions. And this. Same.Is there any other (fast and simple) way to make holes in a…
Except my girlfriend got a job as product manager in a free-2-play mobile game studio based on her experience working for casino apps. There is no surprise countries are banning free-2-play mechanics based on gambling laws, since a lot of the ideas behind them are from gambling. The whole market is based on exploiting the…
This is odd. There doesn't seem to be any logical reason for getting a big hole (its grey on the normal map) right there. Its identical to the other side on both the low and high poly. I've tried using both XNormal and Mudbox to render the normal map. It appears as a large dent in the Mudbox version. I've tried fiddling…
Yep. That’s kinda our whole thing: developing a strong
visual library and design sense. And without those, we have references to help
us out. From what I can see of Gio: he is strongly looking to nature
and experimenting through his studies to try to find ways of incorporating
those things into a more fantastical realm.…
Hi, I'm trying to render out the final scene of a very long project you might have seen in pimping and previews or around the net: [ame] http://www.youtube.com/watch?v=X-Qlz2631Ic[/ame] My system is rebooting without any warnings while rendering the scene, sometimes it will manage 2 or 3 finished frames before shutting…
Hey guys, I'm trying to fake a void/hole in my personal project. I have a negative height value, full roughness value and pure black. However I am confused about whether to give it a 0 or 1 for the metallic value. My intuition is to naturally give it a non-metallic value as there is nothing metallic about it, however to me…
looks like a cool update, I will probably give LT another go as long as it's more stable. I thought 2015 was fine but it sure liked to crash on me while doing common tasks. The sculpting looks cool, will have to see how much use it can actually be, how much it can handle in the viewport. I wish they would add projection…