Anyone else pick this gem up? Cute lego jokes and star wars fun to be had. Only real complaints are the Camera and some levels just aren't ment for 2 players. Thoughts?
No, not Bush. http://ps2.gamespy.com/playstation-2/god-of-war/516077p1.html This game is looking to be what PoP:WW should have been. The combat looks nice and smooth, and the animations rock! http://gametrailers.com/gamepage.php?id=498 After watching the battle with the Hydra, I'm getting rather excited about this title.…
Hi guys! Just wanted to share with you some of the final shots of my ART WAR entry. Now that this is done, that leaves me 2 free weeks before the next challenge on Artstation! :smiley:
This looks really nice! One thing I noticed is your tires don't seem to bulge at the bottom where they press against the road or floor. Kind of makes the car look like it's floating. Also, the rims seem to be all perfectly aligned, but some could be rotated a bit for realism?
Title: Undecided Engine: Warhammer 40,000: Dawn of War Open Positions on Team: Coder Effects Artist Concept Artist (transposing to model sheet is optional) Level Designers Web Designer/ Webmaster Animators Texture Artists Modelers Design notes can be obtained by interested parties by talking directly to me. The idea is to…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hey guys, Since we just released another DLC, I thought Id go ahead and post up some of the stuff I worked on for Raams Shadow. A large portion of this was done during my internship and a few pieces after I was hired on full time. I worked on this closely with Pete Ellis, with him tackling the exterior and me doing the…
Working on a new model. Grabed the concept from the Halo Wars website. Almost done creating the mesh before I start unwraping so any crits are welcome. Also planning on creating a highpoly mesh and then projecting mapping it onto the lower poly for the normal.
Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
Hey Polycouont, Not exactly new to the community but its been a few years, So I decided to create an new account for anyone that cares to know. So i was inspired a couple of months ago to create a Star wars blaster. My goal was to follow the prop building approaches used in the original trilogy (IV, V, VI). This was…