i rarely weld. it either doesn't weld enough vertices, or it welds too many. instead i use vertex-stitching. you never end up welding too many vertices, although sometimes, the damn thing will decide welding a certain pair of vertices is not a good idea.
Good to hear! I would leverage vertex color masking, since you can pump a lot of vertices through a VR pipe so it's easy to get nice resolution there. Reusing textures at different tiling values is good for optimal VRAM, but you're probably fine adding more textures. What does your memory load look like?
I've had a problem a few times where max would shit itself and either the vertices would disappear or shrink(I normally use gigantic tonka vertices) and I'd still be able to select them. I can fix it by changing the handle size, displaying vertices as ticks or switching between direct3d/opengl. and yeah, this PC tends to…
Overall the programs are pretty similar but a couple things irk me. If it isn't achievable in Maya maybe there are plugins which do these? * Is there a way to replace marquee tool with lasso (and still be able to select by clicking) * Is there something that makes deleting components easier? (Not being able to remove…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
1. Decide exactly how curvy it really needs to be. Right now, that's a lot of vertices for a simple surface.Kill all vertices that don't contribute to the curvature. 2. Try to avoid interior vertices. Just go from outer edge to outer edge. That should kill a lot of polys and give you a cleaner shape.
Hi, so I have a character I made in Maya and imported to Unity with animations and all. I'm just learning Mecanim and doing some testing. I have my character moving and am trying to understand it. However, I wanted him always facing the direction he's going, which he wasn't. On Unity Answers, I found this handy piece of…
Hi all, I made this piece of environment inspired by a concept by Odewill (you can find the concept here: http://odewill.deviantart.com/art/ShadowGuardian-Torture-Chamber-205443144) This render made using 3DSMax default renderer. Light set up using several omnis and spots w/o casting shadows. All shadows added via shadow…
u can snap all vertice to the position of single vertice by holding v first the moving on a single axis (holding v is shortcut to some snap setting i forgot what it was) be sure to try it with a simple box first than u will get the concept just dont select the vertices u want to snap to
My point is that CAD Documentation/Help files and UDN will answer all the basic questions you asked much faster and better, especially in this case. For example, UDK has a limit of 60-70K vertices you can import, and need to break up in Mat-ID's if you want them to work properly ingame. You can do certain stuff, like…