Substance File/Texture Gumroad Link ( One Dollarino ) : https://gum.co/CBhOj Artstation Link to the Project : https://www.artstation.com/artwork/J1mLR Just another daily Substance Designer Study - I think I should push the Mortar and Dirt/Dust Pass more.
Planning on learning substance designer and putting some examples in the portfolio. How relevant does polycount think this is and how many studios besides Ubisoft use substance designer and painter?
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
I'm thinking of buying Quxiel sometime this week as its on sale and I'm just wondering if Substances should be given some through? as I've heard both are good but I'm just wondering if its good for handpainting objects? If it isn't is substance something i should be looking at?
Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Hey everyone. Just a quick question (didnt know where else to ask?) I'm trying ot use a Physial painty brush in Adobe Substance Painter to mask roughness to give the effect of 'Water droplets' from condensation. However I'm noticing that the brush can have some inconsistency? I have no idea which setting to change to…
Hi everyone, I used Substance Designer to generate some neat mountains with some snow on top. My plan was to generate a Height Map with Designer to get a Basemesh for sculpting in ZBrush. After finishing the sculpt, I generate a new Height Map with xNormal and the result will be loaded in Substance Designer to get the snow…
Hey, I've had issues before where normals maps in UE4 look 'wrong' with artefacts on edges and whatnot but in Marmoset, they all looked fine - it was just the way it was being shown in UE4. Now however, I'm having the problem where my baked normals look fine in Substance but in Marmoset I have dark edges, almost as though…
So I have been playing around with Substance Designer and Substance Painter a lot recently, and have to say that I am hooked. They are amazing tools, that just get more and more amazing with time. The sad reality though is they can be very time consuming to make your own materials, and I havent found very many high…
Hey, Wondering if someone could help me with an issue I'm having exporting textures from Substance Painter (to be taken into UE4). I have my model as shown below - it has 3 texture sets (1 for the mesh, 1 for the floor and 1 for the hole under the mesh). I applied smart materials to the model in substance painter then…