so I bought this addon recently to retopo MD cloth, but then thought why bother and made my own method, though it's nothing new and you could do this in zbrush also. In Blender, make a fairly low poly version for the retopo and be sure to try and add a bit of the 'flow' of the cloth. Then add a subd and a shrinkwrap…
Practicalities aside.....It's just too sad to give up on developing your skills and mind yourself and farm it all out to AI. If I did that, it would be like saying I'm incapable of growing myself, that there's no point striving to be better or more capable or more knowledgeable. It's just too sad. If you - general "you",…
learn to use the graphite tools, they are powerful and easy to use/learn. you need to UV your low poly, if your asking that question you don't understand the full process and it would be best for you to slow down and keep it simple until you fully understand just the basics using just 3ds max and photoshop because once you…
Alright, so I figure instead of continuing to clog up other threads with my rambling questions, I should just clog up my own. So here it is. I don't do much high to low poly baking at work, and figure I need the practice, so I'm starting to work on a WWII era (maybe a little earlier?) flying boat/gunship. I'm pretty much…
Okay, As some of you may know.. I am new to the Model making world and i do need lots of more practice.. But i don't quit . This model that i made is a bunch of polygons Combined together to make a pistol.. its taken me so far about 1-2 hours*yeah yeah im slow* To finish so far whats done of the pistol.. I still have alot…
I've read so many tutorials my head hurts, this baking stuff is driving me mad! I can't seem to bake anything without errors galore! So this is my last ditch effort. WHAT I NEED HELP WITH! Here are my meshes... stairs_high_mesh.obj stairs_low_mesh.obj (note the UV's outside 0,1 are intended to be deleted for the final…
Looking sweet. Might want to increase the micro bump strength, so the top layer is not so flat-looking? I took this photo of moss recently, snow was still falling in Vermont, so maybe the moss looks more scrawny in cooler times?
playing with shaders for about a week... at least it felt like it... trying to get a LOOK i would try to achieve. (img above this post was a composite test) looks a lot better on my end will upload images since i had a very hard time getting this rotational for sure... you do not want to know how long... idk why this is…
Maya has issues interpolating alpha cards, it happens to me and my friends all the time with our foliage and tree cards, what it is, is Maya cant read which card to show in front of the other so it just confuses itself and shows both of them as if they were not even there at all. In order to really get a look at what…
Hi everyone, this is the first time I'm posting here so nice to meet ya. I have a basic understanding of topology/ retopology but I'm having a hard time figuring out where to really get started. I want to create low poly game characters that have a small amount of deformation issues for animation, so I would like to do…