Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
What's your goal right now with these? Like the anatomy topic has been repeated quite a few times and you acknowledged that in your previous post so I was wondering what your objective is with these speedsculpts? As far as I can see, you hit a wall really fast. If you compare the first post with the last one they are quite…
[AVAILABLE FOR FREELANCE WORK] Hi guys! I love creating characters especially people and creatures. Here are some of my personal works: If you are interested in working with me, you may contact me here: januariuslaygo@gmail.com I'd really enjoy working with you! Thanks for viewing. :D
Seeing as noone else has posted here I'll jump in. Normal mapping is pretty streight forward these days, the toughest bit being getting your cage set up nicely. What I would sugest you do is work on your sculpting skills before tinkering with normal maps. Download Arsh's base meshs and any other good SDK/free material you…
Doodling in ZBrush is fine and I think you can push shapes around and use it as a tool to HELP you learn anatomy. I don't subscribe to the idea that you need to code in notepad for 9 years before you can graduate to the big boy toys. Sure you can learn anatomy and critical artistic skills by making low poly meshes but it…