Hello all, my names Lee and this is my first post on polycount. Over the last 2 months I have been working on this diner scene in my spare time and It has been really coming together recently. The problem I have been having would be ways to light the scene better, ways to make the walls more interesting, and a cleaner…
I love medieval weapons so I'm going to make this my first contest. Not a huge fan of the longsword, so I'm going to redo it. I'll post some sketches soon. I did put together a super quick Toolbag 2 scene with all of the swords for reference. I didn't do anything fancy with the lighting or anything like that as I just…
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I found one named as Mightybake I teset Knald but it has no UDIM support I tested also xnormals but it also has no UDIM support I am able to bake out some maps but not all using Substance Painter as it has UDIM support. What other options there is?
Hey Vorge- are you going to make the face a bit more asymmetrical? I figure it;s pretty early on so you probably will, but the amount of detail you put into it already makes me think you might not be planning to. I dunno, just a suggestion.
Hello all My name is Hai. I'm a concept artist and illustrator from Vietnam. I started posting on Polycount in 2014. However, I suffered a massive skill block in the past 2 years. I stopped for a while to practice. I became a bit better I guess. I would like to share some of my newest stuff, especially the Week Sketch…
Mostly edited the handle textures. Close to call this done. And the texture flats.. Real size 2k [EDIT]: Photoshop is really misleading regarding the darkness in the pictures :S [EDIT2]: Realized that tinypic crops pictures abowe 1600 >.< changed to imagehack, even thou i HATE it (:
Hello, I work as an agent for artists and I have a new project looking for a World of Warcraft style of modelling and texturing. Please PM me: Please include your rates per model: Modelling/Diffuse Texture/Rig/Animations This is an semi-indie project with a flexible budget but not AAA, so be indie friendly.
Hey guys i´m having some trouble understanding how does Environment work. well i know first its the modeling then placing the models to look awsome then texturing but then were does UDK come in to play??? is it just for lighting purposes ore what? any help will be great thanks
Aloha! I really adore the look of low poly handpainted scenes or dioramas so I decided to realize a scene I conceptualized two years ago. https://rainbowrat.com/projects/6138682 I´ll only focus on the middle part though. Any kind of technical as well as visual feedback is very welcome! I intend to use a special 2.5D…