Hello all, my names Lee and this is my first post on polycount. Over the last 2 months I have been working on this diner scene in my spare time and It has been really coming together recently. The problem I have been having would be ways to light the scene better, ways to make the walls more interesting, and a cleaner entryway. Any feedback you could toss my way would be greatly appreciated.

Replies
- To clear the entryway , you need to rearrange your lovely decorations. Frames , posters , any details on the walls are always straight - lined , following a straight pattern , and never directly near the door. Most restaurants of any sort want customers to have the more attractive decorations as the first parts they see when they enter to have a nice impression , but they can't really see the details if they are not in front of the eye - sight. I suggest moving them some where more in front of the door , on the opposite walls.
I really like the start. The modeling is wonderful. The chairs and tables are the best part of the scene , and every object has attention to detail. Nice work !Here's a reference , if the picture works.
- I think you just scaled up the previous white tile, however, now the grout is far too thick. Looks odd
- Openings and doors typically have some kind of trims, or support/transition. Might help /w the big openings on the left.
- Also think about floor/wall transition trims, counter to floor transition trims. take a look at some ref, it helps ground/break up the large material surfaces
- the lights have no connecting component to the ceiling. looks odd
- The super blurred image out the windows also looks weird, I'd consider making something geo and actually extending an exterior if you plan on having transparent windows. Just blurring a large image doesnt look right
-I'd work on coming up with a better setup for lighting in order to combine the variety of sources you have here. If there is alot of natural light pouring in b/c its midday, well maybe the interior lights might not have such a powerful effect, or maybe arent even on? Or are just selectively on as decorative accents?
- Not sure somethings are in PBR ranges? And material definition/detail scale could use a pass on most objects.
- Also think about all the different patterns of materials you are using here and how noisy it all feels.
Keep going!