Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
You can also assign a multi-sub material to your object in 3ds max and give each element of the model a different material id that matches the multi-sub material and render that in rtt. As long as the mat ids aren't touching each other just like what you would do with smoothing groups it will work and you'll get the…
I think I figured it out - I forgot to actually go into the "Plankor1" material and enable "Show shaded material in viewport" and "Assign material to selection". As you can see, I now have "Plankor1" material assigned to and showed in viewport in the slot for ID 23. This assigns it to ID 23 in the Unwrap UVW modifier, and…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Update http://www.n00bstories.com/image.fetch.php?id=1335876909 http://www.n00bstories.com/image.fetch.php?id=1228961649 http://www.n00bstories.com/image.fetch.php?id=1094334595 Body isn't looking as good, but ill try and keep working on it http://www.n00bstories.com/image.fetch.php?id=1284203217…
Thanks Saiainoshi :) KennyTles - It's going to be photo-sourced, or if I do create some of the textures from scratch, I still want this to have a realistic feel, not so much a stylized one. EzMeow, jeffro - Thanks for the crits guys :D I've bumped up the iterations on the wheels and wheelguard. So here is the low again…
From the Infection collection: M4A4 : http://steamcommunity.com/sharedfiles/filedetails/?id=604206419 AWP : http://steamcommunity.com/sharedfiles/filedetails/?id=604192097 From the Embers Collection: M4A4 | Embers http://steamcommunity.com/sharedfiles/filedetails/?id=598557792 and from the Glass Fade Colection:smile: AWP…