Head study. Trying to use a variety of references to block out and refine something from imagination. Still got a few days to wrap out details on this before feedback session on friday.
Digging around here's a 2004 WAYWO https://web.archive.org/web/20070329212104/http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0 Max plugins 2004 https://web.archive.org/web/20050511085733/http://boards.polycount.net/showflat.php?Cat=0&Number=4518&an=0&page=0 Head SDKs 2004…
Hi!, can you give me feedback and advices please on this low poly head model. This is the reference: These are the viewport renders: Thank you!!, greetings
hello! i started sculpting this monster head to kill time, and its coming together really fast. figured id share my progress, who knows maybe ill even finish it ;)
I don't like it at all. The best part is the cylinder coming out of the back of the head. There's no design, there's no definition, there's no... uh... REASON. There's a big hole in the side of the head. The structure of the face is very odd, and your use of hard edges isn't as good as it could be (check out Daz's model in…
Hey,whats up,guys) I've been messing with this lowpolyanimestylefemale head lately and I'm kinda close to moving on to something else.It's 524 polys + diffuse only.Need some critique) but comments are always welcome too.) here are the wires(but they are kinda hard to see ) by the way, it's my first post here so cheers!
Hey guys, I'm new here and figured I would post what I'm doing atm and gain some crit :) I havent really done many head busts before, I'm also using this as a way to explore some of Zbrush's features. Here is my ref sheet: Here is my progress:
Just curious, anyone here heading to CTN later in the year? http://www.ctnanimationexpo.com/ I'll be going down with a couple of friends. Would be awesome to see any polycounters there. It's more geared towards animation however.