I agree, the harsh lighting (the shadows, actually) kills it and makes it look really really cg and bland. It's hard to really dig into the texturing work with that lighting. Edit: Played with levels and curves, check it out: Now that's probably too blown out (ie, not enough contrast), but I would try to coax some more…
I feel like it could benefit greatly from some additional geometry. You texture's coming together but for something like a weapon, that can easily be seen from every angle, you need some major forms modeled in to help the texture fake the rest. I would definitely add geometry to the wide pale band on the outer edges of the…
Thanks for replying,Eric.I am using Maya.I posted a thread like this before and it was of how cloth and hair were animated for games and the answers are exactly like the one in the thread u posted.I have been having a difficult time simulating anything in 3d(Maya)as its intensive,time consuming and tweaking parameters that…
Hi! After dabbling in 3D, level design and game dev for a few years, I've decided to focus more on it and get better with 3D specifically. The "realistic" style pipeline and tools are not that appealing to me (too complex and slow to iterate on for a hobby), so I want to invest into lowpoly, pixel 3D and stylized…
Hey all, So I wanted to see if anyone could pitch me some advice on how to go about creating a hand painted look while making use of various other maps that hand painting would normally already include (such as lighting and spec) I wanted to see what people various workflows are and how they might differ. Thanks!
Oh, fine to be new. we all start out new. good of you to come here for critiquing. did you put the scratches in the texture? If so that makes sense. Normal maps are special amps that gives the model extra detail without modeling it. usual for the smaller detail. but yeah, I would add some color to scratches to make the a…
Well, a good use is for tiled environment assets or substances you may wish to paint in painter. Take a tiled hand painted texture like rocks or wooden planks, plop it into B2M and immediately generate a pretty good set of maps, then use the sliders to adjust till you got something you like. Export. Done! Its a time saver,…