A game can be whatever it wants. The market decides if the price makes sense, and the demographic you target to buy it. If people are willing to pay, and then retain content they don't like, then that is their problem. Clearly the market is willing to bear some of the prices these days and that is just good business in my…
I shared this on LinkedIn, might help some people here too. Don’t use Gamma on normal maps Normal maps should be saved in linear color space, without color correction from Gamma or sRGB. A lot of game PBR texture pipelines use sRGB color space, which is fundamentally very similar to Gamma 2.2. It’s so close, they’re pretty…
Greetings all, I just got done learning Unity Script last semester and for the Final Project I had to come up with an idea for a game and then create it from scratch. The assignment didn't require me to create any 3d models, sounds, particle effects, etc. It was a scripting course so it only required the scripts. I took…
Someday I'll play through the games that came in that bundle... maybe. It also counts some weird things as games, stuff like SourceSDK, Portal2 Publishing Tool, Left 4 Dead 2 Beta. Also there are a lot of older games that are listed in mine with no hours played but I know I spend the better part of 2-3 years playing.
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
Hello! We are an animation studio based in Vietnam, but we don't limit ourselves to local clients. We are looking to expand our reach on a global scale. Our goal is to connect with potential developers, outsourcing managers, and producers in game studios around the world. We have been applying for positions in various game…
Great topic! I've struggeled with the same questions man, as a gamer and as an aspiring game artist. It's interesting to think about... in the beggining game art was a slave to gameplay and things were evolving all the time so nothing really "stuck" and became cliche, in fact game art was absurd. Just go back 20 years and…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…