Hey guys i'm working on this character, and was wondering on how to make the hard edges on the base of her clothes, it seems like whenever I divide the edges seem to get more and more dull. I have put some edge loops around the mesh but it seems to still dull, if you guys could help me out it would be greatly appreciated.…
hi there, I don´t know if it was requested/suggested already - but I think a round edge shader option/function would be nice! blender and MODO have this already and it would be cool, if Marmoset could, as well. Imagine baking rounded edges on low-poly meshes within the marmoset-baking workflow !!! Cheers
I thought it was super smart to simply put the rounded edge value on a low poly object, and bake it. The problem is, I get seams at the hard edges (no cage). Is there a way to circumvent this? :O
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Hi guys! currently im working on pistol. I dont know what's wrong with the normal map. There is some weird edges on it. Also, where should I harden or soften edges?
I figured there would be an option in object properties but check box for edges only does something else. The problem is that I don't want to see the mesh on an object that is really dense (that is pretty useless) but I still wanna see the edges on the object I am working on or the 'retopo' object. Freezing the dense…
Hello Everyone. I've been trying to fix these artifacts for a long time but didn't succeed so maybe you could help me with that. Basically, I've created some objects in Blender, both low and high poly: Low: High: I've marked seams on hard edges and unwrapped the low poly: Then I exported both models to SP. I've been using…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Trying to bake lightmaps in Blender, but Cycles gives me these weird hard edges in seemingly random locations: There are no hard edges there, and there are no uv seams in those places either. Any idea what could be causing this?
I am getting these thin seams on my normal map where the edges are. I read this thread on what seemed to be the same problem: http://www.polycount.com/forum/showthread.php?t=73593 but I stilled haven't figured it out. I tried giving the hard edges a bevel, but that made it worse because the new black seams appeared where…