We're probably just not talking about the same thing. I am talking specifically about normal/depth-based DM decals each calling their own unique source textures (like the ones used in my examples : a tiny DM texture set for indentA, a tiny DM texture set for indentB, a tiny texture set for this or that bolt, and so on...…
Hey there, a little update. I found myself a new shader that did so much more justice for my textures compared to unity 5 standard and been working a good deal on the lighting plus I took Shabba's advice on simplicity. So far personally I think it's a huge upgrade from before and much closer to what I envisioned when I…
Sorry its been so long sense my last post, just finished up school and did the whole graduation deal and everything that goes with that. Now its full steam ahead on this project. Recently finished the brick building segment set. Plan to do 3 or 4 more sets and then mix and match to construct the city! Obviously as it is…
Agree with the decal pass - the wood around the floor of the barrels in particular would be stained by years of wine/ale spillage (unless its a new build) and you'd have a great deal of discolouration above and around the lamps, candles and fireplace! Are you done with modelling? Taverns like that tended to have lots of…
Here is the color scheme I picked out. Let me know what you think. I am now trying to figure out how to add the details on the crate, the semi-unique insets that are the the crates. I have the crates overlapping to save texture space. I was going to use decals to do it...my test didn't come out well though..any suggestions…
Here we go, 4.7MB rar file: ::LINK:: I won't get around to translating the entire 8 pages, but basically these are the textures used for a character. The B&W one is line work. The other pages go into more detail on decals, dealing with spec/lines and other functions. Preview: First two sentences quick translation: For one…
Oh did I mention it smells of mildew and doesn't have heat or electricity? http://seattletimes.nwsource.com/html/nationworld/2003536872_flat23.html And I thought the cost of housing in the US was getting bad in the US, POPPYCOCK!
Ok, I have done some vertex paint and made some decals. Is there a way to have more than one decal in one texture? I mean, can I make a texture of 2048x2048, for example, and make several decals from this texture? Can someone give me a tutorial or documentation about decals? Thanks!!