As part of my university final project, one of the characters I'm working on is a re-imagining of the X-Men character Magneto to fit the Marvel Cinematic Universe. So far, I'm just sculpting the head, using Colin Farrell as my reference. I'm currently at a point where I feel that there are still issues before I add…
Agreed on the water, those drops didn't spoil it just didn't make any sense. My crit is the textures need alot of work for this to be sold as realistic, specifically the high towers and the grass/foliage need some serious attention. Other than that it's looking nice and moody.
Hello. I was wondering where to start when it comes to modeling heads. More specifically, high-detailed portraits. I have been modeling in Max and Maya for a few years now and have begun to make the transition to Zbrush. I just don't know where to start when learning correct head modeling. Watching the pros do it on…
The topic is pretty straight forward. Our ragdoll at the moment is pretty terrible and we want something more professional. You should have a video footage of any previous ragdoll work before we will consider hiring you. Thanks.
In my current project Im having trouble deciding how to spread out and group my vegetation in a natural and pleasing way. I was wondering if there were any good tutorials people could link to so I could get a better understanding of how to approach this. edit: sorry thought i was in technical talk when i posted this
I am working on a project, on which I need to make my weapon look as if it has taken some real beating. My intent is to add scratches and bruises to my weapon. I have finished creating my color map and normal map for my weapon. I did try creating cuts and scratches on normal and color maps, but it did not give me…