Hey, just wondering if anyone knows is Tombraider 2013 fully real time lit? I'm playing it on pc and I just turned off shadows and ssao to see what component of the indirect light they are baking and to my surprise I didn't see any kind of indirect light maps. Am I right to assume this game is fully real time lit?
Can't figure out how to fix this, I tried making the wall thicker but didn't work. Playing with shadow bias can fix the leak but then the light falloff looks awful. Having backface on all of the objects on the top part also doesn't work.
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
This is a simple scene from Koola which is free in the marketplace. I have completely disabled baked lighting in the World settings. This is what I am getting so far with it. I have an RTX 2080 8gb graphics card so I am not sure why it looks this bad: Notice how the white cloth on green boxes are black but shows as white…
If I'm not mistaken, at that time automatic indirect lighting was uncommon (this includes AO, final gather and GI), artists relied more on manually placed fill lights and ambient light (basically clamping blacks level slightly above pure black). Stick with simple old shaders like the blinn-phong model. Definitely no SSS to…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Hey everyone! I was talking to one of my friends last night about Cinema 4D and a light kit add-on made by GreyscaleGorrila that looked pretty bad ass... He then followed up saying that a company made one for 3DsMax but forgot what the program was called... In general I guess (since that really gives no info on what I'm…
Hey there. I'm working on some visual effects for a level I am working on but I've hit a bump with an effect that I can't really find any info on. I want to create an animated water light reflection that looks something as nice as or close to this : And what I have is this: Is there a method or a better way to make this…
Hey there guys, I am currently trying to find a good Level Artist to integrate the team for the next project, we are also in need of a Lighting Artist, and Particle Artist. You will be working next to the Art Director and you’ll be working with the small group in charge of the overall artistic look of the game. That being…
Hey people, I'm getting a light bleed issue on my environment. I had a similar issue before with my walls and I manged to fix them by increasing the thickness of my walls and tweaking the shadow bias. Unfortunately, i can't increase the thickness on the gun or the "paper" (flat planes). Is there a way around this? Thanks,…