Hi, just decided to go back and fix the tank up. I've been getting a portfolio together and this is my first finished piece. I've also been dabbling around with houdini apprentice which an awesome program and marmoset toolbag 3. :)
Hello everyone ! It's been a long time since I have posted on this forum, but i wanted to share my current project, and get some feedback and critic as I'm building it. Beware that I like GIF so this thread will be quite gif heavy :smiley: --------------------------------------- Latest update : -------------------------…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one? Some cool addons for Blender maybe? AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
https://vimeo.com/448216526 We have implemented gradient ascent and descent on planar geometry, much like a terrain where we used the gradient of the height. For an arbitrary geometry, what can we use as the cost attribute? One thing we can use is depth.
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
Hi! I'm Yuriy, I create effects and animations in Unity, AE, PS, Maya and Houdini. You can check my recent work here: https://youtu.be/-dMoiwheZTA https://www.dropbox.com/sh/ibero2qcsp7k6kd/AAA7baNubnEJYhUOI630bbuDa?dl=0 https://youtu.be/0-wyk6l5WvA yuratarasovl[@]gmail.com
In this tutorial you will learn how to create a procedural bush plant in Houdini 18. We will start with the generation of the stems whose height depends on the height of the boxes selected as input. The methods used in the tutorial offer full control over the shape of the whole plant and at the same time it keeps a natural…
People in the film industry and visual effects use it ... I use to use it all the time for batch rendering massive Shake or After Effect projects because it never crashed. Also have used it in a Houdini pipeline for massive particle effect caching and rendering.
This still doesn't mean that you will not encounter this problem. Today I exported model from Zbrush (with UVs), imported it to Houdini and exported again and it was messed up. Then I took it back to Modo and just exported it again (I didn't changed anything) and it worked.
Well you're not starting simple. Yes you should go modular, and you should go procedural. I used cityengine once, dno how it is these days. Studios tend to make their own solutions based on houdini, but there are other softwares and plugins around.