Hello guys, for those that are interested here is a quick preview of the upcoming free upgrade: ---------------------------------------------------------------------------------------------------------------------------- https://vimeo.com/215427084 Core: - Some stability fixes. A lot more coming soon!! Workflow: The…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Technical Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
Quick question about maxscript I want to export some model information to a xml file. Currently I'm using a simple code like this to add new elements: format "<element>" to:example_file format "<\element>" to:example_file This works for most of the time, but now I want to add an attribute-entry (you know, those red dots in…
Skankzero, but "good games" is pretty broad. I think a discussion about how to make games and design elements that appeal more to certain demographics that would be great for discussion. Or discussing possible design and story elements that can be used as an alternative to the repeatedly used design and story elements that…
So here's the problem. i'm trying to bake some ao-stuff and reassign materials, attach and detach elements and stuff. and every now and then when i assign a color out of the sudden the elements get all the same color even though i only selected one special element. e.g. everything gets a blue color. its annoying as hell…
Hey guys! Deus Ex: Mankind Divided really blew me out of the water with its excellent use of design elements and gameplay elements. I want to build a scene to pay homage to the excellent creativity and talent of Eidos Montreal. (not to say I'm anywhere NEAR of an artist they have there) I would love critique on how the…
It may be neccessary to combine elements while baking but not while unwrapping. You can select multiple elements and apply a UVW modifier to them (the modifier will appear italicized in the stack). You can bake the normals seperatley and composite them together in Photoshop. This may prove to be time consuming. So some…
so i dont have a .gif or anything for this, hopefully the question is pretty straight forward.. i have an object made up of say 5 boxes.. i want to select all of the elements and scale them relative to each other. i know this is easily done if the elements are different objects, but im looking for a way to not have to…
Alrighty here is my recent progress on another building. just needs a few more elements added to it and the beginnings of the pub. Not much to really show on the pub as of yet but trying a few different things with it. Like with the others Im more or less getting the main structures of these down then adding the smaller…
the climby net thingy looks really boxy. Overall, I'd say the model looks okay, but you gotta post some wires so we can know for sure. If the wires are good...I'd say you should start texturing. Is this going into a scene? You gotta give us some more information on what to critique. If its going to be a scene, you need…