Yea I will probably revisit the the arms here shortly. I really need to fix my base mesh anatomy for my next project. I might do micromesh for the mail armor, for a little more pop in detail and fibermesh for the fur on his cloak and trim. The boots are just blocked out atm, but I'm going through each piece and polishing…
Hi Riotorange - I really like Marmoset so far, although have only tried the one model so far. I hear you about it helping you to model better as it finds all the mistakes!!! The SciFi set is part of a tutorial that I will hopefully finish soon... keep getting distracted by characters over enviros! Almost finished…
I have created a very simple digital radio clock using the reference of dekogon on sketchfab https://sketchfab.com/3d-models/alarm-clock-b833fde05d9543688dfd21621c7a7e49 and i have tried to replicate it and need some feedback on this visit this https://www.artstation.com/artwork/W215k2 and share your thoughts
I've always wanted to create a game model for Battle Angel Alita and have decided to start even though I'm not sure which game I'm going to port her over to. Here's the model as of now: So far she's weighing in at 1300 tris but there will also be dynamic hair + a cloak that will flow over her form as she moves so I…
are cobblestone generators allowed? the design i'm working on uses two pistons and one clock, but the clock is only active when the machine is both switched on and the output lane is full of unmined cobblestone, so it shouldn't be too harsh on the server's cpu.
Hey, thank you for your feedback. I put a skull mesh under the head and basically redid a lot of areas...I still have my problems with the eyes and mouth, but I still lack a lot of experience xD Looks very different now, but I tried to stay close to the skull base and keep the features of my reference. I also changed the…
Another quick update: - rigging test. The problems I've found might not be solvable without great reconstruction, so some of those I might end up not solving, because I'me a little busy for now. Most of these problems are due to the low resolution of the model and some problems with the anatomy. The main rig includes: -…
I think I'm all set with skin detail and the face overall, might tweak a couple things here and there but for the most part I'm calling that done. Changed the design of the neck thing. I think it's more accurate to his actual costume. Still working on it and the cloak/hood. The clothing will hopefully be done soon and then…
bb0x, really? what url you go to? i got a tracker on the site and i had the usual amount of traffic as far as im aware...but i might be missing the problem Andreas, yeah, just get a domain, and do a forward to the actual html file. Pretty much all domain services allows cloaked forwarding so your url will remain…
It depends. I assume you want to animate him, whipping his mini arms out with guns blazing, and have the cloak ripple aside realistically as he does so? Really difficult to do with realtime 3d game tech. Most games avoid these kind of designs because the animation work would be too time-intensive. However if you just want…