I've always wanted to create a game model for Battle Angel Alita and have decided to start even though I'm not sure which game I'm going to port her over to. Here's the model as of now:
So far she's weighing in at 1300 tris but there will also be dynamic hair + a cloak that will flow over her form as she moves so I anticipate the final model will be 2000 - 3000 tris.
In case you haven't heard of Battle Angel Alita I've included some of my reference material here:
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Small update, I tweaked the geometry and added extra detail to make certain areas a lot rounder. I'm pretty happy with the silhouette and am wondering if anyone can see any issues with this mesh that might cause deformation problems when it comes time to rig/animate. Thanks!
The rest looks pretty solid, although you may be able to trim some polies around the joints, and, especially, on the calves.
I totally agree with spider about the face and have included a render of it to reinforce that. Today I plan on maturing her a little so hopefully it'll go smoothly. Here are a couple new shots:
http://www.youtube.com/watch?v=kHlbTsZY15E
cool!
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i looove gunnnnm
And I've posted the objects used in my cloth sim. Now I've ALWAYS had terrible results with the cloth in Max clipping my meshes even when using a system like this. I tried increasing subsamples and the offset of the collision object + the thickness of the cloth. I just assumed it's not possible to get good results with it heheh. I took the low-poly cloak and placed a turbosmooth after the cloth modifier to speed up the sim time.
A few things: You might want to relax the arm-pit area a bit, it looks sort of 'crushed' atm. Also, the ankle seems to be blending into the foot too gradualy, and the fingers should be bent inword slightly so that its easier to get them to deform properly when you rig her.
Well, thats it. Keep up the good work