As gnoop says It's like unreal, the numbers are in linear space, the values you see are srgb It's a common complaint with our artists - which doesn't bode well for a switch to a proper color managed workflow (when allegorithmic finally make painter compatible) It's worth pointing out that you can just look at the colour -…
An employee recently at Allegorithmic gave me this response in a question pertaining to graphics cards for high polygon models in substance painter. "Nowadays a GTX 1070 or GTX 1080 would make you really comfortable to work with Substance Painter. If you have to go lower, try a 980 or 980 Ti, but avoid the 970 (it design…
Tank you, guys, for kind words and feedback! I was unable to reply to you yesterday. After the sleepless night and working monday, i was KO and fall asleep. Tanks to Polycount and Allegorithmic for this challenge. It was a good chance to make something beside the work and to see the birth of so many wonderfull art pieces.…
Super glad to see Substance and Wes being nominated! Thanks guys. Also, I have strongly appreciated to see Allegorithmic as a company cited quite a number of times for nomination in the "studio" category: that was a surprise, and that meant a lot to me. Finally, what an honor to be among so much talent and good people at…
Allegorithmic have started an awesome new competition! Highly worth checking out! We will still be running in the mean time. But if you want to show us your awesome work from the other competition or receive critique etc feel free to post here as well. Good luck all!…
Looks like Omniverse could become a big thing in big stuiods. Artists are able to work on the same asset/level at the same time. Autodesk and Allegorithmic whre involved in the design of this new workflow. The magic behind is that USD files are streamable. https://developer.nvidia.com/nvidia-omniverse Here a youtube…
These look great. Thanks for sharing. Kind of a noobish question, but can you share your Toolbag setup? I've been looking around on how to best get materials from SD and SP into Toolbag, but haven't seen much on the subject. I thought Toolbag was Substance compatible, but I didn't see it listed on the forums on the…
Thanks! I've updated with a new node: This I called the amMaterialColorBlend It works just like the standard allegorithmic node but it allows more control over the normal map. With it you can change the direction of the normal noise - up or down, adjust the blur/bevel, and increase or decrease intensity. You can get it…
Hi, as I'm relativly new to substance painter & designer I'm looking for some tutorials which helps me to improve my skills further. I already watched the tutorials from Allegorithmic, but want to go further. :) I'm especially looking for some help with believable metal substances (e.g. for guns) and plasitc substances.…
My normal map after being baked shows up black? any idea what i did wrong? I changed the map type under Bake Model Information to World Space and the results were the same. I froze transformation before exporting and nothing still. I posted in the official forums and i haven't had any help from allegorithmic :[.