The best and fastest way I've found without using plug-ins or scripts, is to use Mental Ray. http://www.quality3dmodels.com/Tutorials/3dsmax/neonlight/neonglow.html http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=202
More texture practise from me. I think im getting worse lol D: Anyway I was thinking a Resi 4 kind of style while i was making this. It's 232 Tri's, and currently all its got is a diffuse map. 1024 Diffuse Map
I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?
Go ahead and uninstall Suite 2, then re-download it and install it to a new folder - such as *\Quixel Suite 2.2\ to see if this clears anything up. If it doesn't, try a clean install of PS and ensure that you're not running a "portable" version of the program.
This is looking really good. Nice to see the serious evolve and move onto more open combat areas (I think 2 did this a little bit). I hope there's post-nuclear ash / snow in it, like BF 2142.
lolol, yeah. i think im gonna go for that smasung one. i think this one: http://www.samsung.com/global/business/hdd/productmodel.do?group=72&type=61&subtype=63&model_cd=249&ppmi=1155#
But the power consumption would also be massive. Asingle 770 is quoted with 240 Watts TDP, so you are enclosing on the 500 Watts just for the GPUs alone, a single 980 is supposed to only eat 168 Watt.
I found this earlier today: http://www.3dcg-arts.net/arts/1395?via_fave=246 I'm not even sure if it is using the same technique. I can't tell if the above is using a shader or the shadows are baked.
well it is not a secret :) there are announcements in their company websites. these are badges of honor and credentials for them. not something to hide. http://www.devmaster.net/news/index.php?storyid=2452 http://www.develop-online.net/news/30977/Autodesk-joins-Epics-IPP
Here is the start to the low polys this is the base, 240 tri's, normal map and still have some work to do like add dirt map, and fix some issues on the spec map but happy with the progress for now...