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Answered: Weird tiling on my masks

lumbabumba
null
Hi,

I used many times Quixel for texturing and my workflow is most times the same. The only difference is that I imported 2 meshes. I have weird tiling of texture on my masks. I even try to seperate the objects and reimport them as one object to Quixel but I still get this failures. I do not know how to fix this. Maybe someone can give me a hint?

Sorry for bad english.

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