Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…
hi all I'm another student of the heaj school here is my model for unreal 2k i've done some modification between my mds and my 3d model to stay around 3000 triangles... the general concept is a women skinless with mech armor. The part of head is mainly made with a piece of skin over all face, but it's design as a mask
fuse in #md pointed this out. http://www.steampowered.com/ati_offer1a/ Free HL2 Lost Coast, and HL2:DM for ATI customers. I don't see any fine print. Not sure if they mean you're eligible for a limited time, or if you can play for a limited time. This may mean it's possible to play DM, and all of it's mods (like…
Hey guys, so I'm trying to model some clothes for a character i'm doing. I kind know how to use MD but I don't know how to find patterns and stuff. How do y'all pros use it? Like, you learn the basic patterns and then you change it for the character you're sculpting? And If so, where could I find some patterns? Thanks!
What is the best way to work with your custom avatar in MD? I am having trouble with the location points and setting volumes. Is there a way to do this without additional software? Thanks in advance Cheerio
Inspired by Askhat I decided to open a sketchbook in here and do some movies frame studies hoping I'll improve my painting in general since I'm a little bit rusty right now. Not much to say right now apart from the fact that I hope I'll be able to do 2 studies a day and see how it goes... PS: MAV SEZ HAI TO #MD GAIS (and…
I'm making this coat for a character in MD but I cant figure out how I would go about retopping this thing, specifically in relation to the coat collars (highlighted in red). For some reason the idea of retopping and baking this area is scrambling my brain. Maybe I'm just overthinking this but any advice would be…
Hi guys, take a look at my latest high poly character 'The Lord of Darkness' from the movie 'Legend 1985' and tell me what you think. Sculpted, textured and rendered in ZB + MD for garments + some PS post work. Cheers!