[ QUOTE ] 1) You said "Don't bind to any of the dummy joints. Bad mojo." What kind of mojo? This thread displays much bad mojo, and I'm trying to find and squash the sources. After reading your comment, I think some of the mojo may be due to the wing skin and fingers being bound to dummy nodes in some places. The thread…
Unity doesn't really have a proper cutscene editor on it's own(yet) like unreal does. There are some solutions on the asset store to fix that, i'm still looking to find out what the best one is myself. Cinema Director looks very promising so far, but it's not cheap. If I you don't want to buy one you can try making…
Thank you Haftoof! Below is a post from last year, still proud of it so I figured I'd post it here too. IT'S FINALLY DONE!!!!!!!!!!!!!!! ahem okay so a years worth of work has come to a close, and I'm super excited to be able to share it with everyone. Here's our beautiful baby with modeling and marketing by Belkun,…
It shows that you are new at this. None of the character designs appeals to me. They all have of late 1990s 3d art without the benefit of good, handpainted textures. I also keep getting a 3d software tutorial book vibe from your modeling work. Remove everything. Look at other games, try to think out for yourself why…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
The TrailerFarm, we are a full-service production house and creative agency, focussing on making seriously good game trailers like these; https://thetrailerfarm.com/ We are looking for an artist to work inside Unreal Engine to create cinematic shots according to the shot list The title is an upcoming AAA multiplayer battle…
Hi people, I am a student, studying Games Development, and I'm currently working in animation for a project. I would like to ask for an advice from any artist out there who is familiar with 3D Animation(Maya). I am not very familiar with Animation, fairly new to the field, but I'm more experienced with Programming and…
Hello guys, Well, what I have so far : - https://code.google.com/p/blur-dev/w/list Also found other thread on tech-artists.org and cgtalk.com. But wondering if there is any cool resource over the web with more example. (blog?) I already wrote tools for the complete pipeline for the 3dsmax team for exports process such as…
PROJECT NAME: In Search Of Sound And Color OVERVIEW: Its a game for the Unreal Development Kit. The game is a cartoony side-scroller with a heavy emphasis on pacing and use of color. The initial levels are very bare and without any color at all; the further the player gets the more and more color and detail is introduced…
For sure, I've read about that. A lot of the good workers have either left or been replaced by cheaper labor from overseas. Everyone is just copying each other, which has led to a lack of originality. That's why games with a 30-year history continue to be successful. Also, there's way too much anime!