Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
I got the answer look for a color node in the channel box construcion history of your mesh and select it go to edit > delete node and your object will take some vibrant color all you have to do now is assing the material again
Depth Alpha basically takes a bias to increase the softness. The heigh the softness the higher softer the transition. A bias of 0 should give you a hard edge. Be aware that theres a Bias field in the properties of the Depth Alpha node as well as the Bias input for the node.
What are skin clusters? I dont believe I ever used anytool called a skin cluster... And can I actually go back before the history nodes by using the history nodes somehow? Ctrl Z only goes so far.
- *starts reading the post* - *nods nods* - Blender engine not common? I suppose, fair enuff. - 'but hopefully I can help prove its worth...' - Yes, it prob... No! nonononono! Hang on min! I had a uni classmate proving blenders worth to me more or less every day for two years straight (bless him) And I don't mind Blender,…
with Maya it's usually either the material or something getting disconnected / bent out of shape in the history and causing the link between a shape node and material to get borked. Sacrificing your first-born (or deleting history every third operation) generally helps to avoid this sort of bullshit.
Hello guys, this question might be stupid but it's been bothering me. I recently upgraded to maya 2018, seems like I can't insert texture by clicking the icon on right side of the color channel. it's doesn't respond. I have to connect the node in the node editor for everything. it is pretty annoying. is there anyone have…
ok i have a scene with highpoly and lowpoly. HP has a smooth of 2 , a bit complex but nothing extreme. i just want to clean the unused nodes in hypershade , but it seems everytime i open hypershade or i try to select the HP maya crashes, impossibilitating me of clearing those nodes... halp !
http://www.neilblevins.com/cg_education/blended_box_mapping/blended_box_mapping.htm Wondering if this has been integrated or added to Blender. material nodes in the node editor. From my research, I found this: https://www.blendswap.com/blends/view/78446 Does still need to be downloaded and used? Or Blender has this now?…
Sounds like I might need to rotate the Light Attenuation vector 180 degrees. Apparently there's no node for rotating a vector... https://shaderforge.userecho.com/topics/504-rotating-vectors/ ... but maybe I can use the uv Rotator. http://acegikmo.com/shaderforge/nodes/#rotator