Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbourside studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Valkyrie Entertainment is seeking experienced Environment Artists for on-site work in our downtown Seattle studio. We work with a wide range of Developers to provide artwork for their games as well as having our own internal projects that require art. Ideal candidates are technically minded and able to work in engines as…
Hi, I am Florian from Berlin. As a Freelance Artist I have more than 7 years experience in the games industry and worked on several shipped titles. My focus is on hard surface, environment and technical art. Due to the wide range of my past jobs I also have experience in VFX, character/creature creation, rigging and…
Hi all! I am participating in Blizzard's challenge for the environment section. This is what I have so far. Its set near the village of Pyrewood. The story behind it is that a huntsman/mercenary killed the residing orc and now lives within the skull. It would be a sort of a boss fight. Im not certain if it has a world of…
Hey everyone, I'm currently a UK third year Game Art Student undergoing my final major project. I'm doing an environment using the Cry SDK. It's a rollercoaster inside of a large cargo plane at a terminal. I'm currently halfway through my project (2 months remaining), and I'm looking for potential art direction (rather…
Exis Is a Maryland (USA) based developer. We have created commercial games and serious games. Our focus is now on creating amazing art assets for our clients. We are looking for experienced Environment to work on site, and potentially telecommute. please send resume to info@exisinteractive.com required: * Excellent…
Concept By Eric Yi Lin URL: http://kuroe702.deviantart.com/art/Haven-Interior-363235388 I am using this concept for inspiration to create a fighting game environment in unreal engine 4. This is part of a 6 week demo reel project at the Dave school. This is a piece i am very excited to work on since the fighting game genre…
This was a collaborative art project to help my students learn modular texturing and model creation. The entire project used 3 tiling textures and 3 normal maps. It took about 5 weeks to do ( meeting once a week for 4 hours ) It was done in UDK. [ame=" https://www.youtube.com/watch?v=o04cWVPxQ2w"]Mass Effect Inspired…
I understand that game assets in most cases require a high poly and a low poly to create good normal maps. I am able to create good "main props," that would need a high poly model, but I'm now attempting to learn environment design and I realize now that this scale of complexity makes high poly modelling seem way too time…
I think the software looks amazing and I would love to learn it at some point but as to the question "do you use it regularly" the answer is definitely "no", I have never used it. The times I have needed to make a prop with cloth bits have been few and far between and I've either used 3ds Max's cloth sim or just done it by…