At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and…
High Level 3D Artist is responsible for creating executing concept art of; and creating memorable environments, objects, and set pieces for an action & science fiction setting. They will work with the Art team, Level Designer and Game Designer to populate areas with cool stuff~! This is a full time position for 9~…
The project has been slowly progressing. I've made some changes to the original design, though because of that I've had to redo some things, after I realized I wasn't happy with the design. I've tried to figure out how different individual parts should fit together and how I should construct them, which is guided by…
Started out doing traditional roleplaying adventure design and illustration for same (i.e.; Dungeons & Dragons and similar games). Worked as a designer/design manager during the 8 bit boom in the 80s. Worked as an illustrator, designer, editor, etc. during the late 80s through late 90s. Level Designer for id on several…
No apology needed. Yes... very true. And I have sometimes developed migraines trying to explain to new users of WW how to distinguish the two types of geometry. But a major goal throughout the development of WW has been to move 100% of the design into Max (modeling, level design, texturing, lighting, etc). Right now I've…
I like where you're going with this. Some really interesting creature design. I think any crits I had on the design would be personal preference typed stuff. The silhouette from the side Could maybe do with a little something more. Perhaps a detail on the back of the head - fin or tendril or the like. The Spiderwick…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
Sorry if there have been similar posts, I didn't see anything in the search. I was wondering if anyone else is/was from a large state college, focused on general education, research and academia rather than art or design, and what you're doing to get yourself in shape for the industry. I chose my state's university because…
SENIOR UI ARTIST Vigil Games is seeking an experienced Senior User Interface Artist to create interesting and functional user interface art for our product. We are looking for someone that has great Flash based skills that can follow a concept with an artist's eye. We'd like to see that you have a flair for different UI…
hey everyone! first post on polycount! i got a lil problem with mentalray here... to be specific i think i've isolated this problem to the Arch and Design shader only. i discovered reading EricChadwick's tutorial on normal maps that you can have great results when baking a highrez model on a lowrez geometry that contains…