High Level
3D
Artist is responsible for creating executing concept art of; and
creating memorable environments, objects, and set pieces for an action
& science fiction setting. They will work with the Art team, Level
Designer and Game Designer to populate areas with cool stuff~!
This is a full time position for 9~ milestone months.
Responsibilities
- Creating low poly 3D objects and hard surface models to populate the world.
- Collaborate with the Level Designer to place objects in a pleasing way in our environments.
- Work with the Art Team to request concepts and textures for your models.
- Work with the Game Designer to place set piece moments.
- Work with the Effects Artist and Programmers to animate set-piece sequences.
Qualifications
- Contributed major design decisions in at least 1 shipped game title or mod.
- Strong visual design skills and experience working closely with artists.
- Ability to work well within a dynamic, cross-discipline, iterative team environment.
- Self-motivated, collaborative, excellent interpersonal and communication skills.
- Positive attitude and an ability to receive and provide objective feedback.
- Excellent written and verbal communications skills.
Bonus
- Can enjoy fast-paced action games or fighting games.
- Good understanding of anatomy.
- Experience with Gamemaker Studio 2
- Prior familiarity with TrenchBroom or similar "BSP"-style level tools. (ProBuilder, GTKRadiant, QuArK, Hammer etc)
- Experience creating characters for platformer or fighting games/mods (such as MUGEN, etc).
- Reasonable experience working with an entirely remote team.
- Familiarity with various bug tracker system(s) and version control repos.
Required Materials