I don't think you're necessary obligated to play games to improve your art. But you should never feel obligated to NOT play games. Or feel guilty for playing a game. Can't make art 24/7, you need to relax sometimes. Just don't play for 8 hours a day. Personally I do think I have benefited a lot from observing how they do…
Good start. I recognized him right away, even though I was 7 when this game came out and I haven't though about it in years. It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way. Where would his ears be? It seems like the armor would uncomfortably…
i tried 40+ different normal maps for one model, all export import combinations. at the and, i managed to get normal map work without seam, but i dont now what i did hahahah... all maps were 2k but the one that was working was about 600kb, while others were 7-8mb... can someone tell me what i did i do? :-) WHAAAAAT EDIT:…
That gas pump is bad ass. The scene is really cramped, but I take it that is more or less a block out. It looks to me that the gas pump is a little big and the door to the station is way too small. I can't see how that gas pump is more then 7 feet tall and doors just about 6 feet. You also might want to get that pump sized…
Already annoying the people over at the UE4 forum with that ;) hopefully we can find the solution. But the problem is, that upon exporting UE4 doesn't take the center i adjusted with Hotkey 7 as Pivot but the Origin of the whole scene. I really want to keep the scene the way it is and not zero out all the meshes since iam…
I've been looking for seven years what is that bloody "pivot mode". I'd like the script to change my object pivot instead of the working pivot. I feel it's the "affect pivot only" but how are you meant to perform a sub obj selection with that on ? I just can't reproduce what's in the picture :< I might have taken a look…
I'm swapping in and out of higher and lower resolutions, sometimes forms in lower resolutions end up with stretched faces which make the next subdivision divide messy, in which case I go into a higher resolution to get better results. in this case I needed to do so for the nose, and its worked out okay I think. anyone got…
3dmaxter, you issue is 90% the very low amount of ram on your computer. You probably have windows 7 and that also uses up 50-70% of your existing ram. Anyway, I did some tests and manage to get directional lightmaps working using noors method (Thanks Eric). It was trivial since shaderfx already has a node for that. However…
Thanks for some quick responses! Size is planned to be about the same size as a regular DOTA map, Summoners Rift from LoL as an example. Well characters are between 4-7 K poly and some of the most complex assets around 4k so i guess I'll just make a prototype and then try my self through. The reason I asked was if there…
I think things have gotten a little too extreme. It's not a choice between : (a) locking yourself away, 24/7, working on art (b) spending an hour a day on art and the rest smoking blunts It's about choices. You have an hour to spare. How do you spend it? That's what it's about. Life is full of choices. The generally…