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Polygon count - MOBA terrane

Ko0zi
polycounter lvl 10
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Ko0zi polycounter lvl 10
Hey guys and gals,

I have a question regarding level creation/design.

So I have been working on a MOBA style game for a while now, and have recently started making the terrane for a level. I was wondering if anyone could give me some advice regarding the amount of polygons that you may use for the "landscape" in general?

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  • ZacD
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    ZacD ngon master
    http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/

    What engine are you using? Who is your target audience? Wow big is the landscape? Are you using any fancy tech with the terrain like MegaTexture, heightmap based landscapes with continuous Geo-MipMap LOD?
  • Butthair
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    Butthair polycounter lvl 11
    Don't make it absurd. Absurd compared to what? To your best judgment. Place stuff in an test how it runs. The right amount is the amount that doesn't give lag.

    Using the same assets can reduce this as well, draw call count is down. Handling low poly count in one area doesn't mean it won't run well.
  • Ko0zi
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    Ko0zi polycounter lvl 10
    Thanks for some quick responses!

    Size is planned to be about the same size as a regular DOTA map, Summoners Rift from LoL as an example.

    Well characters are between 4-7 K poly and some of the most complex assets around 4k so i guess I'll just make a prototype and then try my self through. The reason I asked was if there were any specific guidlines but I guess that it's totaly depending on environmental stuff then. Thanks again guys, cheers
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