[ QUOTE ] Even the vaunted Apple Cinema display is pretty much neck & neck with this display (had em next to eachother at work for a comparison and there wasnt really any noticable difference) [/ QUOTE ] Thats because Dell on their 20 and 24 inch LCDs use the exact same panels as Apple does. The difference between them…
So I have my model inside substance painter and have gotten a weird glitch in the mesh which i found to be caused by my UV map but i cant fix it. 3Ds Max wont let me... Max seems to think that those edges for that one face arent connected but they are... How do i fix this? I tried welding the vertices together but it wont…
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
Final images!!! don't worry guys, there's a write-up to go with these and the final weeks of the course, but i'm a little swamped right now and all i have is notes... in the middle of moving house, baby due this week, new job... so much going on! so i'm really sorry the writeup isn't ready just yet, but i'll post it when i…
I really want to like this, and i think your diffuse textures and layout are great. Something is off, and its hard for me to place my finger on what it is. I feel like there is a grunge layer of some sort that is hurting the consistency here. I see it in your unlit shots. It is like a cloud filter mask that is overlayed on…
Jacque, didnt you used to work for gameloft? I think i remember you defending them on kotaku a while ago. Also, why are reviews relevent really? I cant really comment on gameplay having not played any of their games but when its practically a port why should it get significantly worse than the original? Lets say…
Holy crap that's way too long. So right away, your camera breaks the 180 rule quite a lot. https://en.wikipedia.org/wiki/180-degree_rule Basically, if you have blue on the right, and orange on the left, the next camera shot shouldnt have blue on the left and orange on the right. It's disorienting. Think of Lord of the…
Hello lmpala88, Nice work there. I think you did a really nice work. I just wanted to share a couple of comments. I think although the black base you did looks nice. I assume is a mix of grunge brushes to achieve the base black. I think you might want to add some more subtle textures that maybe arent easy to get from paint…
I could be way off base here, but I would think the whole "rights are mine till you pay" thing isn't necessarily to make sure they absolutely pay you at the end. I mean, yes, that's why you do it, so they dont screw you over. they wont want to lose their IP. But most of the time the legal fees arent worth it. I would think…
thx but i did not change any topology, as i said this is a model u can find on the homepage of akin bilgic. Also u can see his outcome in his gallery. So all in all i should get the same result like he did but mine is stratched. Not in depth but in width, so all wrinkels arent tight or overlaping but wide and stratched. In…