Hey everyone, I’m starting a WIP thread for a hero environment prop I’m building for my MA Game Art “Developing Skills” unit and my portfolio. 🔧 Project goal I’m basing this on the “Blast Furnace and Blacksmithing Equipment” concept from Dragon Age: The Veilguard (Creative Uncut link):…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Woah!!!! This looks really pleasing to the eye! From the level of detail all the way down to the texturing and lighting! I must agree that it is missing a few details that would really help make this look like a pit stop/ servicing station. I understand that the setting is futuristic, but in order to pull off the servicing…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…
Son of a bitch. Vigil is just too awesome and unique for this. I take this is a THQ thing -- So sucks when daddy loses his Xmas bonus all the kids get coal in their stockings. The whole feeling of it being out of your control must really suck. You made a good game! I know it. I know DSII is awesome. Right? Shit I want to…
Wow, thank you very much guys for all that awesome info. A really interesting read. Just to clear things out, by a recruiter I actually meant any person recruiting for a company be it in-house or... out-house :) Because "What pisses you off about HR people" seemed a bit wrong for a title. Sorry about the confusion. But…
All my childhood I have only wanted to do one thing. A childhood dream if you will. I used to build cardboard 'simulators', every computer game I played involved an aeroplane, My lego always seemed to craft itself into some sort of flying machine, I built model aeroplanes, remote control aeroplanes, when I lived in the US…
aye. this is what gets me. this has been a great discussion so far with very valid points from both sides of the issue. I know I'd prefer to do my own concept all the way through, but I also know that If I had someone more skilled in concepting do it (or at least help me out) so that I had a much clearer vision, the end…