Hi everyone! I've recently brought my showreel up to date (looking at it lately some of the work was sorely outdated and it needed bringing up to speed). So I've done that and I wouldn't mind showing you all, and any feedback you can throw at it would be appreciated! [vv]133223190[/vv] Any and all feedback is appreciated.…
I need the beards of polycount callendar 2013 in my life :) I will call the brother type this weekend and confirm that I have a place to crash and I'm set :D
Recently I finished this work for contest. It's old gen style work so I didn't use normal map and spec. But, I use some of render passes from mental ray in Maya. And then, I worked post production in Photoshop. Thank you
Hello guuuys! So I finally decided to start a thing here :) I just LOVE the Cyberpop Zoe skin and I decided to make the champ that made me play League in that style ^^ Here I will be posting some WIPs of the concept then the Splash-art.
I'm not very used to working in this style, so this should be a fun challenge where I hopefully can learn a lot. Here is a block out of my idea. Trying hard to keep it simple and easy to read! Feedback super appreciated! I'm here to learn :)
Hello! This is my first time joining an animation contest, so I'm excited! This is the model I am probably going to use, modeled and rigged by my good friend Debora Depenbrock. I will start with pencil tests and post them here as soon as possible!
Hello Everyone, this will be my WIP thread. With John Millers permission, I will rig and animate his model for this competition. I am really excited and I look forward to seeing everyone's work. Best of luck to everyone. Modeler: John Miller (https://esquire.artstation.com/)
There you go Malcolm, a few more "baked in spec" screenshots below. Now it is true that there is indeed a cubemap/reflection pass on most of the metallic world assets to give them a nice dynamic sheen (whose mask is very likely derived from the specular map from the original stamp or asset) but one can still spot the…