Hey guys, I`m fairly beginner at Substance Designer, but have recently seen the spline and path nodes. I've been experimenting a bit with them. I'm trying to create a pine tree branch and modeling + bake seems like such a slow process compared if I could create it in Designer. I can't seem to scatter some shapes on the…
Doy, that screenshot thing made me feel dumb. If I undertand the script correctly we have 2 modes, 'fullui' and 'noui', if I want r_lod 0 to activate, I can just add it as a separate line to the code and if I want it to only be active I in 'noui' mode I add it to that part of the code?
Hiya , I am an art student working towards hopefully becoming a concept artist one day. when it comes to general drawing and perspective I feel very comfortable when it comes to drawing figures and isolated objects and props such as vehicles and props etc. My main weakness has always been drawing environments and…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
Hi Adobe Designer gradient node comes with a great fast color picker. While Photoshop picker requires to pick tones one by one. How could I be as fast in Photoshop? (currently either using SD and copying over to PS either using Random them remapping colours)
and here is my piece of code. assign it to a hotkey and you're fine. with pageUp/pageDown you can toggle the level, when your mesh is in smooth preview mode. // toggle smooth mesh preview for selection // get selected mesh nodes string $sel[] = `ls -sl -dag -lf`; // set attributes for ($s in $sel) { int $v = `getAttr…
Definitely, I come across this every single day. I can code and script/automate my way through life, but most workflow things over here are engine fixes that I can not fix myself. And when I try to talk some sense into the coder/management here, there's always a huge explanation why I wouldn't want said feature and why…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
Hey guys! I'm currently working on an environment that is set under the ground in a catacomb/cellar. I want to make roots come down from the cieling and cling to the walls and pillars in the room. I'm looking for a way to avoid modelling every single root in Maya and placing them on the exact correct spot in Unreal…