Hello all, this is my first post on this forum. I have recently finished redoing my portfolio site and I wanted to get some opinions on it. I'm looking for website function and appeal based critiques, but feel free to comment on the art itself as well. Thank you. http://AdamDSullivan.com
Did a remixed version of Spring Yard Zone from Sonic 1 in Unreal Engine 4. Feedback would be very appreciated. Not necessarily a functional stage, just a Substance Painter study that turned into a scene =D https://www.youtube.com/watch?v=pKtH1fuCzQA More at: https://www.artstation.com/artist/cazetta
The cavity masking option in the brush palette doesn't seem to be working - only just noticed that as I'm using a lot of cavity polypainting at the moment. Mask by cavity in the masking menu is functioning but it's displaying the mask which is obstructing the view. Any ideas? Does anyone else have the same problem?
I have recently upgraded to 4R3 and i've installed the 4R3 version of Image Plane plugin, located in C/program files/Pixologic/zbrush/zstartup/zplugs. The same location as all my other functional plugins. Nothing is showing up in the texture tab for Image Plane at all :/
Hi, I've been having an issue with Marvelous where I cannot select garments in the 3D view. Selection seems really random and it's making it very hard to use the grab functionality. I'm using a custom avatar. Does anyone know what the problem here is?
Gotta admit, I really enjoy being a beta tester for this one. It just gets better and better. Full version is now out for everyone. Go get it! Also, some new vids on the main site if you're curious to see some of the new tools/functionality before buying/upgrading. http://www.nevercenter.com/
Hi, does anyone know if there is a software(for windows) that can mirror my cursor stoke with a user defined line as the "pivot". Or if there is a drawing software with this specific function built in? in other words, mirror/symmetry drawing with a tilted axis, not just vertical or horizontal. This picture demonstrates…
Mass produced line infantry robots, designed to swing the tide of war! Based on a sketch I did forever ago, just blocking in shapes at the moment... Trying to make a simple, kit construction feel. I also want to have a sense of the function without over detailing. Let's see how that goes...
Hi I'm working on a small script so I could increase my workflow. Whole script is working but that last procedure bevel command is not working properly can you tell me how to fix it? ( polyBevel -fraction 0.2 -chamfer 0; ) Here I'm using fraction value 0.2 and chamfer is 0 but when I run the script it is using the maya…
not animation. Deforming the volume itself with a spline / function (eg a bend modifier) doesn't strike me as being a massive leap over what you already have. It'll depend on what sort of cunning stuff you're doing to make it go fast though I guess