Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for:💼 I’m looking for 3D Artist and Character Artist roles.🌎 I’m open to roles worldwide…
Check this out [ame] https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
These look great! I had written some of this stuff for myself but I'll happily replace with what looks a lot more elegant tools. And fully 2.8 compatible as well? Gold! One thing I always miss in blender is selection conversion to be handled like Max - select one vert and switch to another subobject mode and it selects all…
Starting on a new character with the concept by Mikhail Rakhmatullin. Really liked the guy's design and silhouette, and I really want to level up with this project. Through working on this guy, I want to: - practice and improve my anatomy (stylized but not over-the-top exaggerated); - finally attempt to make some low poly…
I dont think we should consider this stuff cheating either, I just think its a young medium of art and people arent sure how to understand that. We even arnt sure how to categorise it, which is shown when we have discussions like this. I think its just a bit of a shock to the traditional art world that many of thier…
I think to a certain extent it really boils down to exactly what your goals are, and what type of work you're doing. To me, it seems much more important for character artists to have a very solid knowledge of 2d, drawing, anatomy etc, than it would for someone who is doing weapons or props for instance. That is not to say…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was…