Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
Quick update.I'm currently working on the chair asset. Considering this is in the centre of the room and part of the main focal point of the environment I want to spent a lot of time on it to get it right. As mentioned before it's proving difficult to see the design of parts of the environement from the limited/blurry…
I would keep the mailbox, and your 'interesting older pieces' are actually pretty nice and interesting. The rest I would cut. You might be able to save that Mayan Environment, but the lighting needs a ton of work. Placing one light in a scene and hitting render ain't gonna cut it. Is it low-poly? Get it into UDK, give the…
****************** Edit 31/03/15 (new dl link) ****************** Download for UE4 project files: https://drive.google.com/file/d/0B4xXOuAMpEh8MHdqempXUU8xUm8 ****************** original post ****************** Hey, so it's been a while since I posted the last update but I'm calling this scene finished. Sorry for the…
Hi Polycount! This is my first post here, so it's going to be very exciting! It started out with 2 props inspired by the Alien movie. Now I decided to make it a whole environment in UE4, It's a small medical/experiment room where something happened. I want to make it look scary and intense, so if you guys has any tips on…
Hello Everyone, My name is Justin, http://justinwhitney3d.com/, and I am a student at Sanford Brown (formally known as International Academy of Design and Technology). I am currently a senior near the end of my program. I have an internship class this quarter and am looking for 3D Environment and Prop Modeling Positions…
Hey folks I am trying to remake my old environment with better art assets to bring it up to snuff with all that I have learned. I am doing great on the asset generation this time around (as of now) but am finding I may be biting off too much space. I need help in deciding to either shrink this bad boy down or to add more…
I'm in need of slight re vamp of my web site. So I was wondering if anyone has any suggestions of any environment artists websites that they think are good, in terms of content and/or layout/design. Something that would have everything an employer might want to see, and the layout isn't frustrating. For example I like…
Hi all! I´ve been planning to create a western themed UE4 project for a long time. Red Dead Redemption 2 trailers pushed me to start this. My plan is to create a large set of different props and then create modular building system and a simple environment to blend everything together. My tools for this is again 3ds max for…
Hello guys and girls, After a year at Ubisoft as Junior Environment Artist, I decided to start a new project in which to apply everything I learned, from composition to light and textures. I came across a very interesting concept made by Philip Varbanov, called "Beach Bunny Van" and after I got his approval, I started to…