It started out with 2 props inspired by the Alien movie. Now I decided to make it a whole environment in UE4, It's a small medical/experiment room where something happened. I want to make it look scary and intense, so if you guys has any tips on how to increase that feeling to the scene would be awesome.
Also I have a wierd problem with my photoshop right now where the pictures looks brighter and washed out. When I save then it look fine again. Does anyone know how to solve this? I hope the look correct when I upload them here.
All feedback is very appreciated!
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I want it to look like it's the inside of an space ship. I've stared out be grabbing some references and blocked out of the room. This is the first time I make a environment in UE4 so I'm very exited.
How much time and detail to you spend on the block out and and how much lighting should be dine in this part. Also how sloppy is it okay to be with the BSP work is it important not to have intersecting BSP?
I'm pretty new to 3D so any tips and trick about workflow, and feedback is very appreciated!
I started out with doing the walls, they are not finished yet but getting close.
Keep it up! I'm looking forward to seeing it develop
Is there a power outage or is there an emergency going on?
It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the scene off balance.
Also the strength of the lights should vary depending on the size of the light. So the small circle near the door way shouldnt cast such a large directional light. It also takes away from the red lights you have going on there.
The red lights really shouldnt bleed so much into the main room. Keep in mind the direction you have the lights facing, the height you have them set at and the objects that interfere with them. The doorway should be blocking a lot of light from reaching the ceiling in the main room.
Also if you want to bring more attention to the blood you have on the floor, either incorporate another light to enhance it or dim down the redness of the emergency lights you have going on. It washes it out and i figure you want that to be a focus for your piece.
Keep in mind the strength of your lights.
The green light you have seems way to harsh. The only time light creates a hard shadow is if it is sun or a direct light source. a computer monitor creates more of an ambient light, so softer shadows.
look at light references, it will help with the consistency.
I'm Sure I could work on this forever and keep improving it. But I feel ready to move on to next project and I think I'm calling this done now What do you guys Think?