Team name: FIFE developing team. Project name: FIFE - Flexible Isometric Fallout(-like) Engine. (We're currently thinking about switching to a new name or at least changing the meaning of the FIFE acronym to show that we've moved away from the Fallout roots & limitations of the engine.) Brief description: Just like the…
We've been chipping away at our game over at Clapfoot inc. The games going to be called "Hero Forge". Its a puzzle fighting game for android and we will be coming out with a multiplayer beta real soon. and a few months later we will hopefully launch the full game with PVE options and full crafting system Its been an…
The Monkey King, known as Sun Wukong in Chinese, is a legendary figure best known as one of the main characters in the 16th-century Chinese novel. Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand.
Huge thanks to Huge Claw family for such a…
Introduction Hello all. I am in need of a 3D model to be used in VRChat. I just joined the website so I'm not 100% on all of the inner workings. If I happen to leave any important info out then please let me know and ask any questions you may have! Description So, I am looking for someone who has experience or knowledge on…
Greetings, I am George Odongo Ahere a Unity 3D programmer and Game Developer .I am currently working on a game called 'Mzito' . I already have working prototypes but need an artist to give the game an awesome visual finish. You can check out my Dev blog at : http://mzitodevblog.wordpress.com/ Facebook page:…
Hey bkost, no, the retopo itself was done inside Maya (with heavy use of QuadDraw). I even made my jacket basemesh there before I started sculpting the detail inside ZBrush and ended up using a higher subdiv version of that basemesh as my retopo with a few changes (pockets). I then made my UVs and brought back the retopo…
This project demonstrates a custom-built Shape-from-Shading (SfS) pipeline designed for mobile devices. The goal was to extract high-frequency surface details (micro-relief) from a single pair of flash/ambient photos with minimal inter-frame delay. Key Features: * Differential Reconstruction: Uses divergence-based Poisson…
projected decals 'should' work fine with tesselation (haven't tried in unreal) - this is what we do for footsteps etc. in most of our games perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal) you could try writing into a virtual texture…
Hi all, second post and first thread. Im a character artist from the UK...and I used to have the pleasure of working alongside "Ruz" :) This is a character I started as a test bed for trying out techniques in Zbrush after completing a game "featuring a cussing rapstar in the wartorn middle East". Its based on some old…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…