Thanks for all the answers and resources! 9) I found a good way to do this in my case was to hide everything except the mesh I wanted to unwrap. Probably there are better ways out there, but this worked for me. Update: I got to a decent finishing point but with lots of trouble baking a decent normal map using a round edges…
dude thats very impressive jo420! madd props on getn that undercontrol! you look a lot better, and i bet you feel better too! 6'4" is tall! im right behind you at 6'2". Thats why i can pack on that much weight and it look like i gained barely anything. Thats kool jeffro, I was just trying to offer some suggestions to keep…
the point of nanite is that you just use that higher resolution mesh and don't use normal maps in the game, and this is meant to be overall lighter amount of resources, since the triangles cost less than the normal map whether or not you'll actually do that is a question that has to take into scope the entire production of…
I fully agree with slosh and jStins, its a very risky time investment to go back and keep polishing your current environments. I also think its better to do a complex hero prop, good environments take a lot of time and planning etc and since you want to get a job asap it might be better to just grab a concept of a nice…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…
Ok this is something that I read a long time ago but never really had proper luck with and I wanted to see some good approaches / ideas on this. before I never really realised how powerful max was with baxing out maps pre existing so I never really bothered I just did the maps I HAD to bake and couldnt create (normal maps…
Who Are We? Hello everyone, my name is Mike and I am one of the founding members of a team of talented individuals working on Grand Heist. Our team of 6 members have been collaborating with each other since March of 2009, and we have decided to expand our team size. We are close to having a testing event for the public,…
I'm the project lead for an Unreal Tournament 2007 modification, and I thought this would be a good place to look for talented people to join our small but talented team. Southern Rise is a total conversion modification for Unreal Tournament 2007. It is a project that is filled to the brim with personality and spunk. In…
Hello! Finally decided to start of sketchbook and document my progress as I learn Houdini and various other tools. I'm more than happy to hear any constructed criticism as I do want to improve. So my first task was to model a prop, in this case a gun. Currently working on the first pass but so far it's looking alright.…
Hey all, just wanted to ask people their opinion on when its suitable to use mirrored UVs for objects? I’m just working on a piece of wall for a prop and thought about using mirrored UVs (both sides of the wall are mirrored on each other), but was concerned about too much repetition in the texture. I thought about just…