Hey all, so I've corrected all my issues but one. The bow string still isn't showing despite me selecting it and exporting it to the .FBX file for Dota2. I've tried skinning the bow_string13_0, exporting with and without the selected bone, and it still doesn't display in-game. What am I missing here, a file import?? :( I…
Are you exporting at the same resolution as your project in Painter? It looks like the normal has a lower resolution on the toolbag screenshot, hence all the fine cracks and details not being visible, but it's hard to say with the gif noise.Painter exports a normal that combines both bake and heigh/normal channels, the…
Well... back at square one. I tried this at home (different hardware than before) out of curiosity, recreating new scene with these issues. Soften edge won't do anything for my object in this instance. Object was never exported as OBJ. I also tried exporting as obj, importing it, unlocking normals, soften edge. Still no…
Which file do we need to upload in the workshop tool ? I mean it says "Upk, zip or 7z" but how do i export my package correctly ? The tutorial just states "upload your files" which is very unspecific When I use the unreal export function I get a T3DPKG file Anyone here who already submitted a package who knows ?
I've put in 10 million poly OBJ's through xNormal. Export an OBJ. No need for skylight, it's gonna take care of that for you. Export the high and low OBJ's feed it into xNormal, click the options that you want (what maps to save out). Make sure that the ray front and rear settings are ok and hit the bake button. Easy as…
EarthQuake: Hard edges don't necessarily double the vertex count where used ;) It depends whether or not the model format being exported to supports vertex normals. Formats like MD5 that don't bother exporting the normals for geometry, assume completely averaged normals, so to get something that simulates a hard edge, it's…
Hey, when i hit export "all" on zbrush goz, only the first subtool shows in max (2012) All subtools are exported as obj in C: \Users\Public\Pixologic\GoZProjects\Default So it seems that max fails at importing the other subtools. Did anyone already have this issue ? It seemed flawless and staightforward :[ Thanks ! edit:…
I'm just trying to mess with Modo's texture painting capabilities and when i export my OBJ from max to MODO........i loose my UVs or i just cant figure out how to get them to show. I've spent the time learning how to UV map in MODO but i have art i made in MAX that i want to texture in MODO. i even used MAX 09s OBJ export…
I Started to play arround with the though of making replace models for world of warcraft. And i had a look arround, and i could'nt find any information on their technical limitations or exporting programs. so my question is: Does anyone know what exact polycount and texture size etc etc, is used in world of warcraft? and…
Hi - Does anyone know how to export displacement maps out of zbrush 4 that work in 3ds max 2010? I am having very little luck with this. Specifically the renders look very inflated with standard export settings. I think the mid value may be off, or maybe the range is screwy. Also, does the image need to be 16 bit or 32…