Level Architect Arkane Studios is looking for skilled Level Architects to join our team in developing quality games for PC and console systems. Level Architects will work closely with Level Designers to create immersive levels that blend artistic quality with gameplay design. Responsibilities Responsible for designing…
Oh sick. Didn't expect this to go back to the top lol. For the Camera I initially did a run through, but it was just to stop and go, stop and go. Nothing smooth in it. I went for a camera cause it was smoother, but bloody, if you key it at a certain point, the thing does a 360 spin and goes nuts! I tweeked it as much as I…
Theory, tools and workflows are more or less the same for every software. Modeling is still modeling, animation is still animation, artistic and technical theory is always the same. I have been using Maya for over 5 years and i'm currently trying out Blender 2.8 but in these years i also tryed basically all the softwares…
The Following Screenshots are from the Resident Evil 2 Remake Model viewer. On the left is the base Claire (Military) model and on the right is my Jill model after replacing the appropriate files. I'll be the first to admit that Jill's default face leaves something to be desired in these model viewer poses, BUT she looks…
Mental ray (never used that one) Offline renderers in general use PBR shaders as the movie guys are a couple years ahead, but it seems like they all use some sort of own interpretation and a lot of different shaders instead of using one master thing and some deviations like we use with our game PBR stuff, which are all…
Subdivision surfaces are different than Tessellate, and there are several algorithms for both of them. Catmull Clark is just one method to subdivide a surface with Quads, and i'd say it's the most popular right now, but not the most useful for all cases. Tessellation on the other hand, subdivides the model using triangles.…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead Pack Artist to join our production team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently…
We are looking for an experienced full-time remote 3D Generalist with an especially keen eye for Beautiful Look Development and a knack for 3D Animation. Join an amazing team with decades of experience and be part of our exciting journey exploring the wonders of Science and Medicine through 3D animation. We are a highly…
Thanks for the quick replies. SEKNeox:- Ive never noticed edge/ring selections in the UVW modifier under edge slection,never even noticed them before..im such a noob . As for the pelt mapping,gotta exsperiment some with it,just spent 15mins working on the famous teapot trying to familarise myself with that workflow...mixed…
Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…