The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…
I for my part have been refining the textures lately based on the earlier feedbacks, ill admit the progress has been slow because of the holidays. This is how its looking so far, I still have to work on some of Akshay's points though
So I started this character, and need to finish it before I start on my Dominance War entry for this year. Giving myself a week to finish it up and move on and just looking for some crits before I moving on. Here is where she is at right now: I'd like to add some accessories to make her more visually interesting, I'm…
Hi there I'm new in this forum and I need some help with modeling grass for games...:) :) :) :) First of all my main priority is to make grass like farcry2 and cod:world at war In other words I don't want it to point at the camera whenever the player turns aroung but to be low polygon modeled and dense...if you have any…
Hey everyone, I just wanted to send out my progress on the environment I am working on at home for my personal portfolio. I saw alot of references of gears of war environments and wanted to give one of their environments a try. I do not know how to light up environments well, so I am working on that. Here is what I have so…
I have to agree, that the texture work is better than the mesh. The helmet needs work. We, however, don't know what the polygon busget is/was. As the the Soviet Early War/ versus late war. I'd think having a mix of both, as well as having appropriate weather related gear (telogreiki and ushanki as well as white cammo and…
Hi, everybody! Still far from the end but let it be here for
a heap) By the way
I have made some investigation about how this handgun can work. I think this is
an examle of a black powder revolver. It should be loaded with separeted
ammunition: spherical lead bullet, a wad and a portion of black powder.
Hey, So I've been doing some modding work for rfactor 2 and Assetto Corsa but currently non of them support pbr but i still want to use substance as my texturing program but obviously on export all of the roughness details etc I've added in don't show up in the base colour So i end up with flat textures pretty much with no…
Hi! As the title suggests... I've been using Quixel for more than a year and while I really like the software, I feel that Substance Painter/Designer have features that will really improve my workflow, so I'm moving to (mostly) Substance Painter and getting the hang of it. However some of the materials in the Suite 2.0…
Hi, I have scene that hard to manage is there some way I can it make it faster in EditorViewport? Like you have in unreal like low settings or unlit. Thanks