it's been a while since i used it but it struck me as a an app requiring a quite slow, diligent way of working. (at least a year ago) it could only do projection painting, did not work well with typical optimized (overlapping/mirrored) game UV layouts and had no realtime mirroring of paint going for it. it was also rather…
Cheers guys Disting: I know what you mean ..actualy when I first was putting this guy together he had smaller legs .. here's a old WIP of it But after a while of working with it, and after I decided I wanted to give it a kind of horse collar, I decided that I wanted to give him more of a shire horse influence. I think it…
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…
SouthpawSid "so dope <3 " hopefully, but with less side effects. almighty_gir "METAL GEAR?!" sadly no, but if rex was a women I would marry it. SentryTheGod "LRG product placement"Hopefully! checking out marketing budget there appears to be £1.20 in my jeans Rurouni Strife "Love the art direction" Thanks! I call the art…
I wasted quite a bit of time today wondering what's going on. So when I use the reimporter button after moving things around a bit in my model and making an updated color id map, the color id's don't seem to actually take effect unless I hit the link button. When I load the new color id map, I even see photoshop show me…
Hm, tested with Chrome, and the wiki indeed works. Odd. I had massive trouble with http links before too. So I would nevertheless put the Wiki behind https :)
Still using my old 21ux here. Its amazingly stable, I have only had to have it repaired once when I dinged it on moving house and the video card inside went on the fritz. The local Wacom supplier fixed it. Pricey, but the only issue I have had from eight years of consistent every day use. Yeah, they are pretty solid. Only…
HughieDM: Thanks so much for your critique! This is my fourth model, so I'm still trying to find a good sense of subtlety (hence my abuse of grime textures haha). Thanks for pointing it out so I can begin to understand what is too much. And yes, perhaps I simplified the columns a bit much - there I am also trying to learn…
My experience with Mixamo is quite good. It works surprisingly good, but I wish they had a bit better joint placement. Would be cool to place joints more precisely to the median points of the centered edge loops on the deforming limbs and parts. Another thing that could speed up skinning is the delta mush technique.…
yes you are correct pangarang. (or close enough anyway) he is of Mayan origin. thanks for the crit.. ill definitely take that into account when i rework the final anatomy before retopologizing. @ iWeReZ: well i didnt want him to be too defined. to be quite honest im tired of seeing these superdefined characters nowadays. i…